![]() Instead of using my Xbox gamepad to switch between different camera views, I could just lean into panels and dials to see them more clearly. I went into the game without any real-world flight knowledge, but the VR experience still felt like a revelation. "It's just so close to reality, it's kind of shocking," he said. Everything, from the way he's situated in the cockpit, to how he looks out the window to check traffic, works the way he expects. But since the game was complex enough already - especially considering how it taps into Microsoft's Azure cloud and Bing maps - they only began concerted VR development in June 2019.Īs an experienced pilot himself, Neumann says the VR mode is so accurate it makes it tough for him to go back to the 2D version of the game. But if you don't care for the untethered aspect, the G2 is a very competitive headset with excellent visual fidelity at a now cheaper price.According to Jorg Neumann, Microsoft's head of Flight Simulator, the company has been considering how virtual reality could play a role in the long-running franchise's reboot since 2016. If that's a requirement for you, then the Quest is still the way to go. The Quest's biggest claim to fame is untethered, standalone play, and that's something no other VR headset can emulate. But if tracking sensitivity is paramount, like for Beat Saber, then the Quest 2 might be a better pick for you. ![]() The G2 is the ultimate headset for Microsoft Flight Simulator, for example. If you're playing games that rely on visual fidelity more than intense arm movements, the G2 is the winner. The G2 tracking has improved when HP refreshed the hardware in 2021, but the Quest 2 still wins out in this respect. The tracking is decent, but can't be compared with the Quest 2, which has outstanding tracking despite the fact that it also uses an inside-out system. The G2 uses WMR-based inside out tracking using a total of four cameras to follow your controller movement. Tracking fidelity is where the Quest 2 wins. There's a headphone jack that I'd highly recommend you take advantage of (external headphones cost extra, of course). Instead it has a speaker in the visor that pumps out shrill, tinny audio. The Quest 2 has no headphones or earbuds out of the box. That preserves your ambient hearing and prevents your headphones from getting soaked in your sweat. Similar to the Valve Index, the G2 has a pair of headphones that rest a tiny distance away from your ears. You'll need to pony up $60 to get the Elite headstrap. ![]() The Quest 2 on the other hand includes a simple headstrap out of the box that makes the visor very front heavy (especially since it also has a battery). The G2 has a comfortable padded headband that does a good job of offsetting the weight from the front visor it's nicely balanced and prevents neck strain. Because the Quest 2 uses a single LCD, there are only three fixed IPD adjustments (58mm, 63mm, and 68mm). The HP Reverb G2 also features smooth, manual IPD adjustment from 60mm to 68mm. That's about 30% more pixels in favor the G2. In contrast, the Quest 2 uses a single fast-switching LCD panel with a resolution of 1832×1920 per eye. The G2 has two separate LCD panels, one for each eye, with a resolution of 2160x2160 pixels per panel. There are several reasons why the HP Reverb G2 normally costs more than a Quest 2, but the display is probably the biggest.
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